Seeking the Haunted Clock Tower
The group assembled at the Exalted Squirrel: Kaylin, Lyrian, Raxhilda, Violet, Marco and Brytha.
The group gathers their belongings to be taken into the adventure. Brytha seeks the oldest cleric in the temple of Pelor. She learns of Jenneline of Gyre a female adventurer of note in times past at least one generation ago. She accumulated wealth and became determined to start a town. She found a likely location but started with a clocktower. Once the clock tower was completed Jenneline started to fall ill and died shortly thereafter. There became a growing awareness that there was activity at the tower. The Rangers locked it down literally, placing a special lock on the door of the tower. Most thought it strange that she chose to start a town with a clock tower and rumors circulated speculating at “alternative uses” for such a place and perhaps the gem prevented her from returning to Redmark.
Marco has Violet’s Draft horse hitched to his wagon and the strong beast can draw the whole party along. The party sets out on the first of Marplanoth, or the 1st of Leaf Fall for druids. The plan is to travel directly northeast approximately 2 ½ days as the raven flies. We leave by the northern gate (a first for the adventurers). There is a weathered veteran guard at the edge of the ward. He knows little of the tower but does share that the guards will shoot whatever follows the Rangers in from the wilderness, goblins and beast of various types. He does report that he’d heard that the goblins have been having trouble with skeletons. They’ve been fighting with Bonewall. He describes a wall of skeletons that arises to destroy anyone their master tells them. It is at a finger of water toward the bottom of Roaring Forest.
Day 1: The group passes into grassy plains. The adventurers hear the faint echo of goblin-esque horns. The first night is uneventful.
Day 2: Brytha is thinking about how plants grow and spread an begins looking as they travel for Lemon trees and finds a sprout. A Lemon Tree sprout! Without telling the others, she disguises the plant and commits its location to memory. Joyfully she rejoins the rest. That night, during Con’s watch he notices a large spider in the trees. He awakens Brytha and she looks about for other spiders and they are able to see 2. The spiders are approaching the camp. The web is expansive. She tells Con to awaken the others. Brytha casts entangle on the spiders. Brytha and Kaylin back away from the campfire preparing for action. Violet awakens and immediately casts shatter on 2 spiders and they fall. Marco casts firebolt on a spider nearly killing it.
Off to the left of the camp a column of skeletons lead by 4 hobgoblin zombies is marching toward the group. They seem to be ignoring the adventurers for the moment and attack a spider killing it. Lyr casts sleep on the skeletons and 2 fall asleep. The spiders fail their strength check and fail to break out of entangle. Violet then casts Shatter and the skeletons fall apart. Only the zombies remain. She then inspires Con. Con moves in and shoots a zombie with his crossbow taps the inspiration and kills a zombie. Kaylin casts sacred flame damaging a zombie with the radiance of Pelor. Razhilda then throws a javelin at a spider killing it. Marco casts firebolt at a zombie damaging it. Brytha steps forward and casts faerie fire on the remaining zombies affecting one that begins to glow blue. The zombies come forward to meet Brytha and deal bludgeoning damage to her. Lyr attaches the glowing zombie with his spear-like weapon killing it Violet shoots her longbow at another killing the one attacking Brytha. Con dashes forward and stabs a zombie. Kaylin uses her spiritual weapon to attack as well as casting a sacred flame and destroys the remaining zombie. Upon investigation, the skeletons appear to be well cared for, polished with wax. On the skulls all bear what looks like family crests. Kaylin and Violet begin to destroy the remains. Violet then uses prestidigitation to burn the web. Brytha grabs her and holds her aloft, and tells her to stop risking a forest fire. During the tense moment, Violet finally licks Brytha’s nose to diffuse the anger. Brytha gives her a wet willy in return then sets her down.
Brytha is keeping watch. The group settles in to try to rest again and there comes another column of skeletons during Razhilda’s watch. Brytha casts entangle catching the group. Con dashes in attacking. While the battle begins, Marco stalks off toward the horses, gesturing over his shoulder to the group yelling,
“Take care of this.” He mounts his horse and rides away.
Violet uses thunder wave damaging all the enemies. Kaylin uses sacred flame killing 1. Lyr inspires Razhilda. She strikes a zombie with her battleax, killing it. Byrtha steps forward and using thunder wave destroys the rest. With Razhilda’s help the group finds a resting place with less traffic. They spend time having a long rest and at the end of the 3rd day, Marco returns reporting that there were two more groups that he found, the last was led by a human. He and his group search the destroyed remains of the first two. They seemed to be searching through for the skulls with the crests on them.
The group votes to move closer to the clock tower to observe. Con and Brytha go to scout the location. Con uses stealth and looks low, Brytha, using Beast Shape looks high. The clock tower rises to approximately 60 feet. There is a wide double door that has a Ranger lock on it. The Clock itself faces east. The time doesn’t seem to be correct but the hands move. Byrtha finds that there is a door between the 6 and 7 on the clock face. There is also a window at 40’ that cannot be seen through due to grime that covers the inside. Around the base is a cleared area that has grown over with 7’ tall saplings since it has been tended in quite sometime. Con checks out the lock – it seems simple enough. He then listens at the door hearing an electric hum within.
They return to the group. Brytha could see 3 groups moving to the north, including the group led by a human that Marco had reported. The group decides to enter through the main door of the clock tower. Con picks the lock easily. Marco speaks of taking the lock but Lyr uses slight of hand and pockets the lock.
Violet uses prestidigitation to illuminate the room. There is a study, with a desk. A search of the room reveals a chest with 2 explosive devices that Violet is very excited about much to the chagrin of the rest of the group. There are also measuring devices. Looking at the desk, Brytha finds a set of blueprints to the clock tower. Most of the group can tell little from the blueprints but Razhilda’s impression confirms that the clock tower does indeed serve a purpose other than just keeping time. Exactly what though remains a mystery.
The next room is wide, with stairs to the east leading up to the clock face. Enormous gears move within with a golden sparking globe that catch Violet’s eye. Con moves to the far side of the room to get more perspective. There is also a large metal Huntsman with a metallic hound at his side within the room.
The Huntsman intones a warning, “Leave now.”
The group of course ignores the warning. Razhilda moves forward and holds her action dependent on the Huntsman’s next move. The Huntsman moves forward and Raz attacks with a javelin, her throw missing its mark. Marco engages in melee with the metal man, hitting with his sword. The hound attacks Marco using whipping tongue but Marco is able to remain standing. Con moves back around the gear to get into the fray. Kaylin uses sacred fire but misses. Brytha casts faerie fire but only succeeds against the hound. It begins to glow blue. Violet casts shatter, barely doing any damage. The Huntsman attacks Lyr with his net cannon. Marco strikes the hound and uses his action surge missing. The hound uses tripping tongue on Marco again, missing. Con moves closer hitting the hound with a crossbow bolt. Brytha cast Thunderwave, the constructs do not get knocked back but do take damage from the spell.
Violet casts heat metal for minimal effect but then inspires Razhilda. The Huntsman attacks Lyr once again with his net cannon this time successfully hitting and restraining him. Raz goes into a rage and uses reckless attack with inspiration bloodies the huntsman. Lyr successfully breaks free of the net and inspires Marco. Marco moves around to the back of their foes and draws attacks of opportunity fortunately both miss. He casts firebolt at the hound hitting it. This clears the way for Con to move in and engage with a sneak attack. The hound bites at Kaylin hitting and severely piercing her with his bite. Con attacks and destroys the hound. Kaylin heals herself and summons her spiritual weapon. Brytha creates a magical shillelagh but misses the mark with her strike. The hound having been destroyed, now explodes dealing damage to all within the area. The Huntsman attacks Con, slashing at him. Raz swings her battleax and misses. Lyr hits the Huntsman damaging it, Marco attacks hitting his mark. The Huntsman is looking quite rough at this point. Con attacks again – finishing it off. The huntsman also explodes upon death and damages those closest.
The group takes a moment to catch their breath. It is decided to return to Redmark to regroup. Violet wants to blow up the clock tower, but her companions dissuade her. They place the lock back on the door. Kaylin heals those that need assistance and the group returns to town.